Some time ago, nearly a year in fact, I showed a screenshot of a little heavily-stylised space-game I had made a prototype for (link). At the time it was procedurally generated, not much going on, and it was little more than a floaty feeling game with a chilled-out soundtrack to to it.
Well, I’ve resurrected it, played around with it a bit a fair bit and I can now confidently say it’s looking a *lot* better now. It has moved away from procedural generation, and instead has developed into a multiplayer “arena” combat game – as such it’s now functioning as my little testing ground for the Photon Network platform.
More details in the coming days and weeks.