Just over a week ago I had a little play about with Unity’s 2D features that came out with Unity 4.3 a while back. The 2D features are nice if very simplistic in terms of what they actually offer over earlier Unity releases – but at least that means there is not a whole lot of new stuff you have to learn.
As I’m on a bit of a procedural generation kick at the moment, I thought I’d apply that here too. Cue some simple physics based controls, minimalist-yet-striking graphics, and some procedural elements propping it all up and you get the game linked below.
Click the link to play! (Volume up)
It’s obviously not finished yet, as there isn’t really much to do other than fly around listening to some mighty chilled out music, but it’s an enjoyable enough experience that I think I may continue with it.
- Simple yet fun feeling controls (I think so anyway :D)
- Minimalist visual design
- Procedural planet placement
- Procedural planet naming
- Procedural narrative?
- Procedural creation of planet styles
- Ship upgrades/modifications
- Wide array of mission types (procedural, naturally :))