I’m not ready to show some the things I’ve been working on the past month or so quite yet – so I thought I’d do a little post with some quirky images pertaining to it in the interim…
This was a curious little bug from a typo in some nested loops while generating map textures. I like it!
Not a bug, not an accident, just a cool debug rendering mode in Unity:
Finally, I’m playing around with some AI-pathing at the moment. This also includes a little sneaky peak at some artwork changes: